Director: Rainer Werner Fassbinder
Here is a link to the World On A Wire trailer (I'm sure there's a way to embed this, but I'm not going to bother to learn how): http://www.youtube.com/watch?v=URq7m3-SOtA
Let's check off all the awesome items:
- Very early electronic music
- Ridiculous 70s style furnishing
- A giant flashing red screen and a guy having a bad hair day walking towards the camera
- Why is there a whole crowd chasing that dude? Anyway, awesome.
- 'Who benefits?' 'Everyone, if it's up to me.' *closes car window*
- 'For your sake, forget everything you've seen.'
This could be the greatest trailer I've ever seen. I had to see this movie, even if it was nearly 3 and a half hours long. What followed couldn't live up to the trailer, but it was certainly well worth seeing.
Note: Minor Spoilers Ahead
Where to begin? I suppose with the Simulacron. The Simulacron is a fully computer-simulated world created by the IKZ corporation, populated by 'identity units' - essentially, computer-generated people. The Simulacron is nearly complete, but naturally there's some issues - one identity unit is aware that his world is not real, and he's not reacting to that news too well. Another unit committed suicide, which the creators deem impossible. Along the way to finding this out, a ton of goofy stuff happens - there's a party thrown by a leading IKZ member in an impossibly ridiculous house. The leader of the Simulacron project dies unexpectedly. There's something about the United Steel Corporation's interest in the Simulacron project as it relates to the potential profitability of steel.
Fassbinder's camera rarely stays still - sometimes it will pull way back from a conversation with seemingly no purpose. Other times, two characters will be speaking, and he will zoom in on a character's face who isn't talking. There's an infinite number of mirrors in the film; seemingly no wall or surface is worth anything if it's not reflective. Fassbinder uses this to frame a myriad of interesting shots. His motile camera often settles where one character is in view, and another character is only in view through a mirror. For a film that does a whole lot of talking, the constant motion of speaker and camera makes what could be a dull affair less so.
However, there are some odd touches. There's a scene that provides all sorts of exposition (most of which we already know) nearly an hour and a half into the film. There's a scene that appears to summarize the entire film to this point, as if we weren't aware. One has to remember that this movie was made for TV and was cut into two 100 minute segments. As a result, seemingly, there is a fair bit of padding and several red herrings. I have to imagine this could've easily been made into an 150 minute film.
Still, it raises questions that are more relevant than ever - does existence matter if it is within a computer construct? How realistic could we actually make a computer simulation? Why would we do this? I always like it when more thoughtful directors tackle sci-fi - they don't always care about precise technical details, they care about the philosophical implications of technological advancement.
Hopefully this film is released on Netflix, but right now, Netflix doesn't even know it exists.